-- Tunnel from Diduma capital to rebel HQ


function autoexec()
   


return
end


function postexec()
  
return
end


function zone_handler(zn)
  if (zn == 0) then
    if (get_progress(P_TUNNEL) == 2) then
      combat(1)
    end

  elseif (zn == 1) then
    change_map("capital","tun_exit");

  elseif (zn == 2) then
    if (get_progress(P_TUNNEL) == 2) then
      bubble(HERO1, "Good I think we got past the last one of those beasts."); 
      change_map("hq","hq_enter");
      set_progress(P_TUNNEl,3)
    else	     
      change_map("hq","hq_enter");
    end

  elseif (zn == 3) then


           end



function entity_handler(en)
  
  end

     end

